Games

A collection of my personal and student work.

Wildbrew

Game Director

Spring 2017 - Spring 2018

USC Advanced Game Project (2017/2018)

A puzzle adventure game about a herbalist witch, a walking cauldron, and a troublesome giant plant. 

Wildbrew was my senior capstone at USC, where I led a 24-person team over the course of one year. I was responsible for the overall vision and guiding development - considering scope, team passions, audience, and faculty input; building the team and fostering good culture; and representing Wildbrew in pitch and presentations. I also contributed as a 3D artist and in level population.

 
 

FROM LIGHT

Artist

Spring 2016 - Spring 2017

USC Advanced Games Project (2016/2017), 2015 PAX 10 Selection, The Game Awards 2017 Best Student Game Nominee, 2017 Intel Buzz Workshop Best Game Art.

A 2D puzzle platformer about alien tourism with mechanics inspired by long exposure photography. 

I was responsible for concept art, asset creation, population, and the T-shirt design. I also worked on visual development earlier in production.

WEBSITE

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Spellbound: The Wizardly Word Game

Designer

Fall 2015

USC Games 2016 Winteractive Festival Selection

Spellbound is a challenging, multiplayer word game featuring: humorous communication, grappling with vocabulary, and hungover, cursed wizards.

I worked with 3 teammates to design this board game solely around word tiles. I also created the logo, trailer, and first digital prototype.

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The Best Plan Ever

Team Lead

Fall 2015

 

Use a collection of miscellaneous items to combat a slew wild scenarios in this card game.

I oversaw development and tasks as Team Lead; refined the pitch concept and scenario mechanics with my 3 teammates; and created box art, rule book diagrams, and card backgrounds.

 
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Harmonious Zero Cool

Developer

Spring 2016

USC Games 2016 Winteractive Festival Selection 

 

2 player co-op game where players share a single weapon and controller. 

Made in Unity by a 2-person team with audio contributions from Berklee College of Music. I was responsible for programming player behaviors, user interface design, visual development, and refining the control scheme with my partner.

TRAILER 

 
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TAo and Te

Developer

Fall 2015 

 

Switch control between two characters to create and destroy blocks in this puzzle platformer.

Made in Unity by a 2-person team. I was responsible for the block creation mechanic, character movement, level population, and some environment assets.

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Explorer

Artist

Summer 2013

 

Explorer is the first video game I made with other people and played a big part in my decision to pursue game design.

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Smaller Projects

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